![]() If you’ve played a Street Fighter game before then the screen layout should look familiar. In the main story mode you go through a gauntlet of 9 stages, with 2 rounds each until reaching the final boss. The game plays a lot like a Street Fighter game, except these characters also use a mix of combat weapons like swords, dual swords, lance, guns, some use elemental magic like lightning and ice and others simply melee. The slick 2D high definition gameplay animations looks like a live action anime show, complete with Japanese voice acting during battles and flashy over the top action sequences that light up the screen when you unleash a super moves. If you distilled an anime show down to its crazy action sequences, that’s basically what you get during the fights in this game. I imagine super fans of the light novels would probably appreciate this more, but otherwise it’s the same as regular arcade mode except the main difference is that you can choose the order of enemies to battle. Surprisingly, one of the features of the console version is ‘Dream Duel’ mode which adds extra story vignettes before each battle not seen in the arcade version. A little bit of story text and dialogue transpires before each fight, although they are all pretty much following the same story through to the end. She magically transports the light novel characters into SEGA worlds to fight to save the dreams of the world. ![]() The story mode revolves around a goddess character that wears a Dreamcast controller on her head like a crown. I came here looking for a fight…so the absence of story or at least a minimal inclusion of story elements are fine with me. is probably still far more complex in mechanics than this game. It somewhat reminds me of the learning curve for a game like Smash Bros., which has a simple command layout shared with all the characters, but a steep learning curve when it comes to mastering all the different combinations. The move sets are similar for all of the characters, with minor alterations for each to add variety, making it easy to play with any character regardless of their weapons or abilities, but still requires practice in order to comprehend all of the subtle nuances and combinations. Stylistically it resembles other anime 2D fighters like classic Street Fighter II, BlazBlue or GuiltyGear, and this particular game is very approachable and easy to master. The game is primarily aimed at a niche audience–fans of niche anime, manga, and 2D fighting games, or all of the above. In short, the game features light novel characters battling in SEGA worlds. All of the 3D background stage locations are themed from SEGA games, like NiGHTs, Sonic the Hedgehog, Virtua Fighter, Valkyria Chronicles, Phantasy Star Online 2, etc. Those characters are Akira, a martial arts melee fighter from the Virtua Fighter series, and Selveria, a shield and lance wielding warrior from the Valkyria Chronicles games. Only a couple of unlockable playable characters are incorporated from SEGA games, making it a total of 14 playable characters altogether. Capcom series featured characters from Marvel comics, except this game seems to be paying fan service to Japan-only crowds. The games full character roster mostly showcases characters from the novels (12 playable characters and 23 assisting partner characters) much in the same way that the Marvel vs. Admittedly I’m only familiar with a few novels and anime featured here like ‘Sword Art Online’, ‘Black Bullet’ and ‘The Devil is A Part-Timer’. ![]() ![]() The list of light novels being represented here are many and a bit niche too. I’ve spent the last week enjoying my time with my dusted off PlayStation3 playing Dengeki Bunko: Fighting Climax, a new 2D anime fighting game from SEGA ported straight from the Japanese arcade featuring a crossover between SEGA and light novel publisher Dengeki Bunko. ![]()
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